Large City: Híhmíhhùbzèjrè Gíhm

Híhmíhhùbzèjrè Gíhm

Híhmíhhùbzèjrè Gíhm
Example Tauran architecture.
StateTetburland
ProvenceTmíhiy̼gelfàf Region
RegionSědæ Se Woodlands
Founded820
Community LeaderLord Zlèsë
Area72 km2 (28 mi2)
Average Yearly Temp26°C (78°F)
Average Elevation1834 m (6017 ft)
Average Yearly Precipitation234 cm/y (92 in/y)
Population17033
Population Density236 people per km2 (608 people per mi2)
Town AuraElven High Magic
Naming
Native nameHíhmíhhùbzèjrè Gíhm
PronunciationHíhmíh /hʊbˈzɛʤrɛ/
Direct Translation[chef; cook] [path; track; road]
Translation[Not Yet Translated]

Híhmíhhùbzèjrè Gíhm (Híhmíh /hʊbˈzɛʤrɛ/ [chef; cook] [path; track; road]) is a subtropical Large City located in the Tmíhiy̼gelfàf Region of the Tetburland.

The name Híhmíhhùbzèjrè Gíhm is derived from the Goblin language, as Híhmíhhùbzèjrè Gíhm was founded by Zlèsë, who was culturaly Tauran.

Climate

Híhmíhhùbzèjrè Gíhm has a yearly average temperature of 26°C (78°F), with its average temperature during the summer being a blistering 34°C (93°F) and its average temperature during the winter being a cool 18°C (64°F). Híhmíhhùbzèjrè Gíhm receives an average of 234 cm/y (92 in/y) of precipitation, most of which comes in the form of rain during the summer. Híhmíhhùbzèjrè Gíhm covers an area of nearly 72 km2 (28 mi2), and an average elevation of 1834 m (6017 ft) above sea level.

Overview

Híhmíhhùbzèjrè Gíhm was founded durring the early 9th century, by Zlèsë. The establishment of the new community went well, with no major obsticles durring construction.

Híhmíhhùbzèjrè Gíhm was built using the conventions of Tauran durring the early 9th century. Naturaly, all settlmentss have their own look to them, and Híhmíhhùbzèjrè Gíhm is no diffrent. The city's buildings feature masoned stone construction which prominantly features pointed arches, pointed ribbed vault cielings, flying buttress', and window tracery all of which share a simmilar gemoetetic patern halfway between organic and inorganic in design formaing a very distinct aesthetically integrated style. BUildings tend to reach for the havens, and more expencive homes are easily identified by their floor count as well as the addition of decorative features intigrated into the building's design such as statues, gargoyals, and embelished joinery.

Híhmíhhùbzèjrè Gíhm is is constructed arround a series of restrictive split-log ties mainstreets which form concentric circles, with smaller strait roads linking the circiles to each other at varrious points. The city has a defencive wall made from large clay bricks. The wall is constructed to the exact specifications of millitary fortifications, but the nature of its clay brick construction leaves it vulnerable to even outdated siege equipment. That said, the city is well defended against anything short of an army. The brittle defences have not been wellmaintained over the years, and while functional are in dire need of some loving care and perhapse light renovation.

A quick look in any direction shows Híhmíhhùbzèjrè Gíhm is filled with vices. There are many taverns, brothels are advertising their services on the streets, cardsharks are plying their illicit trade within public squairs, and every shop has at least three signs advertising various sales on goods. That alone wouldn’t be too noticeable, if it wasn’t just so omnipresent and overwhelmingly how the people of this city live.

Civic Infrastructure

Híhmíhhùbzèjrè Gíhm has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Híhmíhhùbzèjrè Gíhm has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Híhmíhhùbzèjrè Gíhm. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Híhmíhhùbzèjrè Gíhm's parks.

Híhmíhhùbzèjrè Gíhm has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Híhmíhhùbzèjrè Gíhm.

Híhmíhhùbzèjrè Gíhm has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Híhmíhhùbzèjrè Gíhm has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Híhmíhhùbzèjrè Gíhm has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Híhmíhhùbzèjrè Gíhm has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Híhmíhhùbzèjrè Gíhm has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Híhmíhhùbzèjrè Gíhm has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Híhmíhhùbzèjrè Gíhm has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Híhmíhhùbzèjrè Gíhm's public wards, blessings, and other arcane systems.

Híhmíhhùbzèjrè Gíhm has an Arts Academy which provides higher education in many fields including math, language arts, philosophy, engineering, and other such disciplines.

Híhmíhhùbzèjrè Gíhm possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Híhmíhhùbzèjrè Gíhm's grid is powered by an arcane means.

Híhmíhhùbzèjrè Gíhm possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Híhmíhhùbzèjrè Gíhm has a first rate hospital which caters to anyone in need of long term medical care.

Híhmíhhùbzèjrè Gíhm has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Híhmíhhùbzèjrè Gíhm's natural decorations nor waterways.

Híhmíhhùbzèjrè Gíhm has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Híhmíhhùbzèjrè Gíhm has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Híhmíhhùbzèjrè Gíhm has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Híhmíhhùbzèjrè Gíhm's chapel was built using a different architectural style from the rest of the town. The style used is inspired by the natural world, characterized by sinuous, sculptural, organic shapes, arches, curving lines, and sensual ornamentation. Common motifs included stylized versions of leaves, flowers, vines, insects, animals, and other natural elements. Decorative elements found on the inside and outside of buildings include intricate mosaic work, curved windows, and decorative trim work. .

In Híhmíhhùbzèjrè Gíhm there are no smells.

The Rat near Híhmíhhùbzèjrè Gíhm are known to be almost tame, such that they can be put to domestic use.

Híhmíhhùbzèjrè Gíhm's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves reenactments to channel Necromancy energies of tier 1 via moments of science.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 34
  • Farmers: 44
  • Farm Laborer: 85
  • Hunters: 54
  • Milk Maids: 40
  • Ranchers: 21
  • Ranch Hands: 41
  • Shepherds: 44
    • Farmland: 68302 m2
    • Cattle and Similar Creatures: 4258
    • Poultry: 51099
    • Swine: 3406
    • Sheep: 170
    • Goats: 34
    • Horses, Mounts, and Beasts of Burden: 1703

Craftsmen

  • Arms and Toolmakers: 36
  • Blacksmiths: 36
  • Bookbinders: 21
  • Buckle-makers: 22
  • Cabinetmakers: 38
  • Candlemakers: 54
  • Carpenters: 50
  • Clothmakers: 46
  • Coach and Harness Makers: 18
  • Coopers: 46
  • Copper, Brass, Tin, Zinc, and Lead Workers: 23
  • Copyists: 16
  • Cutlers: 14
  • Fabricworkers: 35
  • Farrier: 103
  • Furriers: 10
  • Glassworkers: 54
  • Gunsmiths: 38
  • Harness-Makers: 16
  • Hatters: 35
  • Hosiery Workers: 11
  • Jewelers: 18
  • Leatherwrights: 39
  • Locksmiths: 17
  • Matchstick makers: 27
  • Musical Instrument Makers: 24
  • Painters, Structures and Fixtures: 22
  • Paper Workers: 25
  • Plasterers: 25
  • Pursemakers: 27
  • Roofers: 17
  • Ropemakers: 16
  • Rugmakers: 16
  • Saddlers: 29
  • Scabbardmakers: 37
  • Scalemakers: 17
  • Scientific, Surgical, and Optical Instrument Makers: 10
  • Sculptors, Structures and Fixtures: 16
  • Shoemakers: 16
  • Soap and Tallow Workers: 61
  • Tailors: 109
  • Tanners: 22
  • Upholsterers: 25
  • Watchmakers: 22
  • Weavers: 51
  • Whitesmiths: 13

Merchants

  • Adventuring Goods Retellers: 11
  • Arcana Sellers: 11
  • Beer-Sellers: 23
  • Booksellers: 26
  • Butchers: 44
  • Chandlers: 41
  • Chicken Butchers: 42
  • Entrepreneurs: 18
  • Fine Clothiers: 43
  • Fishmongers: 50
  • Florists: 10
  • Potion Sellers: 29
  • Resellers: 65
  • Spice Merchants: 23
  • Wine-sellers: 36
  • Wheelwright: 29
  • Woodsellers: 16

Service workers

  • Bakers: 113
  • Barbers: 75
  • Coachmen: 25
  • Cooks: 74
  • Doctors: 35
  • Gamekeepers: 27
  • Grooms: 15
  • Hairdressers: 56
  • Healers: 46
  • Housekeepers: 47
  • Housemaids: 77
  • House Stewards: 53
  • Inns: 16
  • Laundry maids: 33
  • Maidservants: 58
  • Nursery Maids: 29
  • Pastrycooks: 60
  • Restaurateur: 77
  • Tavern Keepers: 65

Specialized Laborer

  • Ashworkers: 23
  • Bleachers: 16
  • Chemical Workers: 9
  • Coal Heavers: 36
  • In-Town Couriers: 40
  • Long Haul Couriers: 40
  • Dockyard Workers: 32
  • Gas Workers: 8
  • Hay Merchants: 14
  • Leech Collectors: 47
  • Millers: 36
  • Miners: 40
  • Oilmen and Polishers: 26
  • Postmen: 37
  • Pure Finder: 22
  • Skinners: 47
  • Sugar Refiners: 9
  • Tosher: 26
  • Warehousemen: 53
  • Watercarriers: 37
  • Watermen, Bargemen, etc.: 47

Skilled Laborers

  • Accountants: 21
  • Alchemist: 25
  • Clerk: 33
  • Dentists: 16
  • Educators: 47
  • Engineers: 24
  • Gardeners: 17
  • Mages: 13
  • Plumbers: 18
  • Pharmacist: 19
  • Professors: 7
  • Scientists: 12
  • Wizards: 7

Civil Servants

  • Adventurers: 16
  • Bankers: 25
  • Civil Clerks: 37
  • Civic Iudex: 19
  • Consultants: 11
  • Exorcist: 38
  • Fixers: 20
  • Kami Clerk: 34
  • Landlords: 33
  • Lawyers: 21
  • Legend Keepers: 27
  • Militia Officers: 141
  • Monks, Monastic: 58
  • Monks, Civic: 50
  • Historian, Oral: 36
  • Historian, Textual: 21
  • Policemen, Sheriffs, etc.: 37
  • Priests: 65
  • Rangers: 23
  • Rat Catchers: 27
  • Scholars: 25
  • Spiritualist: 30
  • Slayers: 9
  • Storytellers: 69
  • Military Officers: 54

Cottage Industries

  • Brewers: 48
  • Comfort Services: 63
  • Enchanters: 18
  • Herbalists: 18
  • Jaminators: 53
  • Needleworkers: 53
  • Potters: 27
  • Preserve Makers: 50
  • Quilters: 24
  • Seamsters: 77
  • Spinners: 50
  • Tinker: 18
  • Weaver: 46

Artists

  • Actors: 18
  • Architects: 6
  • Bards: 26
  • Costumers: 10
  • Dancers: 20
  • Drafters: 11
  • Engravers: 13
  • Fine Furniture Carpenters: 8
  • Glaziers: 18
  • Inlayers: 16
  • Musicians: 53
  • Painters, Art: 8
  • Playwrights: 18
  • Sculptors, Art: 15
  • Wood Carvers: 68
  • Writers: 58

Produce Industries

  • Butter Churners: 56
  • Canners: 50
  • Cheesmakers: 68
  • Ice Merchants: 7
  • Millers: 34
  • Picklers: 28
  • Smokers: 20
  • Stockmakers: 19
  • Tobacconists: 27
  • Tallowmakers: 38

6338 of Híhmíhhùbzèjrè Gíhm's population work within a Foundational Occupation.

10185 of Híhmíhhùbzèjrè Gíhm's population do not work in a formal occupation, but do contribute to the local economy. 510 (3%) are noncontributers.

Points of Interest

Híhmíhhùbzèjrè Gíhm is known for its well built pedestrian paths, which include foot bridges to cross the main street at several high-traffic areas.

POI

History

In time immemorial, reportedly some time during the early 2nd century, Híhmíhhùbzèjrè Gíhm was attacked by soldiers from another nation, waging a greater campaign. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Híhmíhhùbzèjrè Gíhm lost 233 people, 211 livestock, and 27 buildings. The conflict ended after roughly 197, when members of Híhmíhhùbzèjrè Gíhm's militia enacted an operation to gain control of a particular port. The operation was complicated by the enemy setting up an ambush. The conflict ended with a last stand against the enemy until a particular event occurred, which ended in a stalemate for Híhmíhhùbzèjrè Gíhm's forces. The war is remembered in legend by Híhmíhhùbzèjrè Gíhm's bards, historians, and legend keepers.

History